AI Insights · Timothy · January 2022
Top 5 City Building Games on iOS in Australia Q4 2021
Discover the performance trends of the top 5 city-building games on iOS in Australia during Q4 2021, including downloads, revenue, and active users.
In the fourth quarter of 2021, the top city-building games on the iOS platform in Australia showcased varied performance trends in downloads, revenue, and active users. Here’s a detailed look at each of these games based on Sensor Tower data.
Life of King: Idle World Sim from PIXIO LIMITED experienced fluctuating weekly downloads. After peaking at about 4K in early October, downloads declined to around 573 by early November, showing another spike to 2.3K in mid-December. Revenue followed a similar pattern, peaking at nearly $1K in mid-October and ending the quarter at approximately $636. Active users also saw variability, reaching over 4K in mid-November before stabilizing around 2.7K by the end of December.
SimCity BuildIt by Electronic Arts had a more stable performance. Weekly downloads remained relatively consistent, with a notable increase to 2.5K in early December. Revenue peaked at around $20.5K in late October, with a slight dip to approximately $9.3K at the end of November. Active users hovered between 18K and 19K for most of the quarter, showing a slight decline towards the end of December.
Camping Tycoon-Idle RV life from 婷 席 saw a steady increase in weekly downloads, peaking at 2.4K in early November. Weekly revenue was highest at about $1.4K in early November, ending the quarter around $764. Active users showed a rising trend, reaching nearly 4.9K in early November and maintaining around 4.5K by the end of December.
Craftheim - 3D Idle Lumberjack by AI Games FZ had a modest performance with weekly downloads peaking at 3.3K in late September and gradually declining to around 944 by the end of December. Active users mirrored this trend, starting at over 5.5K in late September and ending the quarter at approximately 2.9K.
The Simpsons™: Tapped Out from Electronic Arts generated significant revenue, peaking at around $37.6K in mid-November. Weekly downloads were relatively low, with a slight increase to about 1.1K in late December. Active users showed a gradual decline from 8.1K in late September to around 5.7K by the end of December.
For more detailed insights and data, visit Sensor Tower.